I tagged this post as “Art.” So sue me.
I grew up on Nintendo. My first encounter with video games was when we visited my aunt and uncle in Cincinnati when I was about 3 or 4 and my cousin had an NES. I played Super Mario Brothers and it was awesome. When I was about 7, I received a Game Boy (the huge gray clunker), and I played Tetris and Super Mario Land with much elation. The first big system I ever owned was a Nintendo 64, given to me as a birthday present by my parents. I collected 150 stars in Super Mario 64, won many races on Mario Kart 64 and Diddy Kong Racing, defeated Gannondorf and Gannon in Legend of Zelda: Ocarina of Time, saved the Mask Kid in Legend of Zelda: Majora’s Mask, bested Andross in Star Fox, and played many, many more games for hours and hours.
In high school, I got another system for another birthday. Instead of a Gamecube, I received a Playstation 2. On this system, I different games, such as Final Fantasy, Kingdom Hearts, Tony Hawk’s Pro Skater, Star Wars: Battlefront, and Xenosaga. Even though it was well publicized that the Gamecube kind of sucked, I was very sad that I didn’t own one. I missed Mario and Link. I craved Donkey Kong. I yearned for Fox McCloud. It wasn’t until last year that they all came rushing back into my life.
Last year I bought a Wii. Even without the Nintendo brand, the Wii rocks. I dont think so much ingenuity and innovation has ever existed in a video game system right out of the box. I played Wii Sports and Wii Play for a while, and over last summer I played Legend of Zelda: Twilight Princess. The first two games were were simple, and LoZ:TP was more of a Gamecube port than a true Wii game. I got some more games that were fun–Tiger Woods Golf , Mario Party, Guitar Hero III, etc, but not until Christmas did the guys who made my childhood return in force. Over Christmas Break I played Super Mario Galaxy and it was awesome. One of the best games ever made, in my opinion.
Last semester, Nintendo decided to come out with two of the best games for the Wii within two months of each other. I had the money to buy both, but I (smartly) held off until the end of the school year before I bought them. They are amazing.
Mario Kart has a long history of fun and awesomeness. I remember when the original appeared on the scene for the Super Nintendo. I’d played Top Gear and a few other racing games, but the placement of familiar Nintendo characters in the racing game was a cool thing. And when Mario Kart 64 came out, I think it revolutionized racing games forever. 3-D did a lot of things for different genres of games (See Metal Gear and Metal Gear Solid), but racing games saw a huge change. Obstacles were difficult to see and graphically boring. Introducing 3-D may not have made huge jumps, massive spin-outs, and those annoying shell shots possible, but it made them 1000% better. Mario Kart 64 was a great racing game, and we were still all very enthralled with the possibilities of the Nintendo 64 when it came out. In the next generation of systems, we were used to 3-D. Mario Kart: Double Dash for the Gamecube improved the series by adding a whole bunch of different features: different Karts, multiple characters, and gimmicky courses. It was a decent game.
As Nintendo did with Super Mario Galaxy, Mario Kart Wii gets back to the basics of what made the 64 a great system, and removed a lot of the things that made the Gamecube kind of boring. Mario Kart Wii is much closer to the 64 version than the GC version–one person per Kart, straightforward courses, and skill instead of luck deciding the winners. However, they’ve improved the series in a few amazing ways. First: the wheel. The wii-mote fits directly into this plastic wheel, and the player can use that to drive the Kart. It’s ridiculously difficult, and I have a hard time with it, but its undeniable: its a ton of fun. Also, instead of the traditional 8 characters per race, this game has 12. Which is awesome. It makes every race like Talledega–insanity. Also, they can race in bike and Karts…which is fun but not that big of a deal. In addition, there are CLASSIC TRACKS. So I’m a Mario Kart fan, right? Well, many of the great tracks from every iteration of this game are included in this game. Finally, there are a plethora of new items which do all sorts of crazy things. My favorite: Bullet Bill. Bullet Bill has always been one of my favorite guys in the Mario series, and he’s finally on my side. The process of unlocking characters is long–I’m only about 2/3s of the way there and I’ve played this game A LOT. The coup de grace is online play. Taking on the world has been unlike anything I’ve ever experienced. Playing with your friends is fun, but being able to access that type of play at any point during the day is awesome. So, buy this game. Its worth it. I’ve really only scratched the surface.
Now, Mario Kart has been a great series with a great history. There is another series with Nintendo characters in it also. Mario Kart only include Mario/Donkey Kong related characters, but Super Smash Brothers include all Nintendo series, and now even a few from non-Nintendo series. Smash Brothers has also always been a little bit more edgy than Mario Kart, and this is no different. Instead of the traditional Wario, for example, Smash Brothers has Wario in his “Wario Ware” gear. This game also includes a lot more of the character development that has taken place in the past few years: Luigi is full of fear, Bowser is evil but with a nice streak, King Dedede is an idiot evildoer, but is still a decent guy at heart.
At any rate, this game includes every fun feature of the previous Smash Brothers Games: Staged competition until taking on Master Hand, Target Breaking, Beating Punching Bags as far as you possibily can, a ridiculously fun multiplayer mode, and a ton of events. However, this game also has a full-on Adventure mode. Its easily a 8 or 9 hour sidescroller with a full story–and its a good story. The thing that makes this game, though, is the cornucopia of playable characters. There are all the usuals–Mario, Link, Captain Falcon, Pikachu, Ness, Kirby, Jigglypuff, Fox, Luigi, Samus, Yoshi, etc. There are most of the characters from the Gamecube version–Falco, Gannondorf, the Ice Climbers, Mr. Game & Watch, Marth, Zelda/Sheik, Peach, and Bowser. But Brawl goes way beyond that and pulls out some really awesome characters–Sonic the Hedgehog, Solid Snake, R.O.B, Wolf, Pit, the Pokemon Trainer, Wario, Toon Link, King Dedede, Meta Knight, and Olimar. There are a ton of characters. This game has always been great because of its easy of use, and difficulty to master. The controls are all the same for each character, but the moves themselves do very different things for each character. This is preserved, and expanded with the use of the “smash ball,” which when broken allows each character to do their most powerful move. Certain characters, if they misuse their final smash, can end up falling off the stage. Others have final smashes that are difficult to use. At any rate, this is a great game. So you should get this one too.
So, since class has let out, I’ve been playing a lot of video games. If you have a Wii, you should be too.